Cat Invasion Tools
Printable planners for coin order, Gold class buys, and wave badges. These are checklists, not apps.
This hub holds two markdown planners for Cat Invasion (also listed as Cat Invaders). They are checklists you read and tick, not JavaScript apps, not live calculators, and not Roblox plugins. Use them in a second tab while the lobby loads, or print them next to the keyboard. OneBed Studio did not ship these pages; they are fan notes built from current tutorials, badge lists, and the live economy.
Start with the upgrade planner if you keep dying with coins in the pocket or Gold in a class you never play. Start with the wave checklist if you are hunting badges from 25 through 1000 and need to know which named cat is next.
Upgrade planner
The planner is a coin spend order, then a Gold spend order.
Coins are in-run. You earn them during an invasion and lose the leftover pile when the run ends, so the order you click upgrades matters more than the total you held at wave 10. Current tutorial order:
- Melee only to about 200 coins.
- Pause and buy snowball / range.
- Buy a merchant coin boost when that offer appears.
- Keep upgrading range (250, then 550, and onward).
- Around wave 50, buy 3000 armor before Floppa.
- Add walls / builders when the wood actually needs it.
Gold is meta. Redeem working codes first (19MVISITS and 900KMEMBERS, 250 Gold each), then buy a class you will play. Do not dump Gold into a weak kit; read the class tier list before the purchase. Gamepasses (Plasma Armor 79, Double Coins 119, VIP 149, Double Gold 149, +3 Turret Limit 119 Robux) sit outside this planner. They are Robux, not coins.
Open the upgrade planner for the tickable list, pause-to-upgrade notes, and what to skip on a first Floppa attempt.
Wave checklist
The checklist is a badge ladder, not a damage table. Cat Invasion awards wave badges at 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 500, and 1000, plus named-cat badges as you beat bosses. Floppa is the first big encounter, usually around wave 50. Later checkpoints are El Gato, Bongo Cat, King Meowl, and Emperor Maxwell. Pair the list with how to beat Floppa, how to beat later bosses, and the wave 100 route.
Servers hold up to 18 players. You can run the ladder solo or in co-op. Medic is the group revive class; the checklist still works if you are the only person in the lobby. Golden Weekend (x2 Gold) does not change badge thresholds. It only changes how much Gold a successful push is worth.
Open the wave checklist and tick from the next unearned badge, not from Welcome.
How to use these pages in a real lobby
- Redeem codes in the lobby with the right-side Codes button. Steps are on how to redeem.
- Pick a class with the tier list open.
- Queue a run. Pause at the coin breakpoints on the planner. Do not upgrade in a panic while a pack is on the stairs.
- After a wipe, tick the wave checklist so the next queue has a target (50 for Floppa, 100 for the first long badge, and so on).
- If a community script promises to auto-buy the planner for you, read the scripts hub warning first. These tools exist so you can click the shop yourself.
Play the game on Roblox. Developer news sits on the OneBed Studio group. This wiki does not invent Discord invites and does not turn these checklists into executors.
Print or pin both checklists next to the lobby so the next wipe has a plan, not a panic spend.
Frequently Asked Questions
Quick answers for codes, waves, classes, and bosses.
Are these Cat Invasion tools live calculators?
No. They are markdown planners and checklists. You tick boxes; the wiki does not compute damage or coin income in the browser.
Which tool should I open first?
New accounts: upgrade planner after working codes. Badge hunters: wave checklist.
Do the tools spend Gold for me?
No. Gold spends are a class decision. The planner tells you to redeem codes first, then read the class tier list.
Does Golden Weekend change the checklists?
No. Badge waves stay the same. Golden Weekend only doubles Gold earned from play.
Can I use these planners in co-op?
Yes. Coin order and badge waves are the same solo or in a group of up to 18. Assign one player to call pauses so the shop clicks stay in order.